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Old Nov 13, 2005, 02:30 AM // 02:30   #1461
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Quote:
Originally Posted by Loch
I don't see the validity of the argument, "Monsters aren't actual players, therefore, they should stand and take full damage." Why? Is there some rule that says enemy AI in video games can't stray from archaic routines?

Well, you have a point if you simply find it isn't fun. But why does AI have to be that stupid? I think it's assuming too much to think that.
By your arguement any mob of 6 or less monsters without a healer in the party should instantly run away from an 8 man group of real players.

Because if they had any intellegence they would know they can't possibly win that fight, so it's better to run away to fight another day.

Realisim is not a base for aguement in this game, we are talking about people that throw MAGICAL spells, talking dragons, ghosts, goblins, fighting avrica that have money in their purses, people that die and get rezed, that never age, that never need to eat, can teleport to any location at will.

So dont bring that "it's not realisitic BS" please, it's not meant to mimic real life, it's meant to be fun.

Last edited by ShinJin Kahn; Nov 13, 2005 at 02:32 AM // 02:32..
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Old Nov 13, 2005, 02:38 AM // 02:38   #1462
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Quote:
Originally Posted by ShinJin Kahn
By your arguement any mob of 6 or less monsters without a healer in the party should instantly run away from an 8 man group of real players.

Because if they had any intellegence they would know they can't possibly win that fight, so it's better to run away to fight another day.

Realisim is not a base for aguement in this game, we are talking about people that throw MAGICAL spells, talking dragons, ghosts, goblins, fighting avrica that have money in their purses, people that die and get rezed, that never age, that never need to eat, can teleport to any location at will.

So dont bring that "it's not realisitic BS" please, it's not meant to mimic real life, it's meant to be fun.

Peter McNeily had absolutely no chance at beating Mike Tyson but he still stepped into the ring and gave it a shot. Acting in a realistic way is completely different than giving up because you think you can't win. Being outnumbered doesn't mean you have to run....having brimstone and fire rained down upon you from the sky is a pretty valid reason to move out of the way...and even simplistic AI should follow at least basic natural animalistic instincts like moving out of the way of a fire shower. Any argument to the contrary simply exposes you for the weak mindless gameplay you enjoy.
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Old Nov 13, 2005, 02:47 AM // 02:47   #1463
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Quote:
Originally Posted by alexcave
and only 4 of us have ever had black dye drop...this is the item drop rate I am concerned about, as it will not help the economy.
when i said i had a few blacks drop i meant about 15

i have so many of the others it is awful (100 oranges anybody)?

i have had (as others have had) double drops on dye

black/silver
silver/silver
blue/red

800+ hours
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Old Nov 13, 2005, 02:50 AM // 02:50   #1464
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Quote:
Originally Posted by Loviatar
when i said i had a few blacks drop i meant about 15

i have so many of the others it is awful (100 oranges anybody)?

i have had (as others have had) double drops on dye

black/silver
silver/silver
blue/red

800+ hours
i've gotton about 50 silvers over my 1200 hours but can never get a green. that's the way drops are they are completely random. some monsters will drop specific things over other's but the chances of that special to drop is few small.
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Old Nov 13, 2005, 02:50 AM // 02:50   #1465
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Default And a final note

Oh...AoE spells....we can run.

If ANET are going to balance these skills..what about all the necro shadow damage. I can use spiteful spirit, dark aura, touch of agony etc...all affect adjacent foes and guess what...the enemies don't run from it.

UW solo farming necro/monk here I come...anyone wanna help me farm more orange and yellow dye in pre-searing?
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Old Nov 13, 2005, 02:51 AM // 02:51   #1466
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Quote:
Originally Posted by Yamat

In the short-term it will be painful. After a while though, a new equilibrium will set in.

In the short-term this could prevent A-net from gaining new players. I could make players who have been here a while start thinking about other games, thus losing the excitement for the upcoming expansion. I for one am going to give it some time to see how Anet reacts to the complaints of the next patch. But, as I have seen with the reaction from some guild members and friends the "short-term" affects of this patch may not be A-net wanted.
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Old Nov 13, 2005, 02:54 AM // 02:54   #1467
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Quote:
Originally Posted by alexcave
Oh...AoE spells....we can run.

If ANET are going to balance these skills..what about all the necro shadow damage. I can use spiteful spirit, dark aura, touch of agony etc...all affect adjacent foes and guess what...the enemies don't run from it.

UW solo farming necro/monk here I come...anyone wanna help me farm more orange and yellow dye in pre-searing?
it says they will run from aoe "spells" not hexes.

only way a n/mo is affective is with AOTL. too bad you get it on the last mission of the game

btw they never balanced any skills. they never even touched them. they balanced the AI you where using those spells on. its not about the effects of the skills its all about the AI.
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Old Nov 13, 2005, 02:59 AM // 02:59   #1468
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Quote:
Originally Posted by twicky_kid
i've gotton about 50 silvers over my 1200 hours but can never get a green. that's the way drops are they are completely random. some monsters will drop specific things over other's but the chances of that special to drop is few small.
lately i have been getting nothing but purple and red.

gave a friend 5 reds and he seemed real happy to get them.

said later his character looked *fantastic*.

made my gaming day
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Old Nov 13, 2005, 03:00 AM // 03:00   #1469
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Quote:
Originally Posted by Loviatar
lately i have been getting nothing but purple and red.

gave a friend 5 reds and he seemed real happy to get them.

said later his character looked *fantastic*.

made my gaming day
ya i know what you mean. i had so much silver i made gold armor for every single toons armor than gave the excess to guildies.
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Old Nov 13, 2005, 03:08 AM // 03:08   #1470
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I for one should have seen this coming.... I mean ANET WANTS YOU TO BE A WATER ELE and slow everything dowwwwwwnnnnnn!

Why else would Green Water Wands drop everytime!

You will do as Anet wants you to.

Expect a change sometime soon to assist Hammer Warrior Builds. Anet WANTS YOU TO BE A HAMMER WARR and knock everything dowwwwwnnnnn!
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Old Nov 13, 2005, 03:14 AM // 03:14   #1471
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So many people complaining about such a common sense change.

You can get armor with THE BEST STATS for 1500 a piece. You can get NEAR PERFECT weapons for something like 10-20K. And you can get most superior runes for something like 10K. So if you get something like 40K, you can have near perfect equipment. If you think 60 armour looks better, then you need 90K (that is more, but still not that hard to get). And if you want to have fissure armour, you probably want it for its prestige value most of all. It is a luxury item only. Conclusion: you do not need to farm. Or at least, not much. If you happen to like farming, it has just become more challenging. Challenges are supposed to be fun, so enjoy.

For the normal PvE elementalists and even fire elementalists are still good. Just not as overpowered.

Please stop crying.
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Old Nov 13, 2005, 03:43 AM // 03:43   #1472
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Quote:
Originally Posted by entropy
Numa Stop ASSuming. God. I have never farmed in my life and don't like the update since I really don't want to spend hours doing missions for myn 4th char.
OK, so we have upset farmers and we have people who don't want to play the PvE at all and just want to get through it as quickly as possible.

Do we have any actual PvE'ers complaining?
As in people who play PvE? Because it's fun?

Anyone?
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Old Nov 13, 2005, 03:53 AM // 03:53   #1473
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Quote:
Originally Posted by Numa Pompilius
OK, so we have upset farmers and we have people who don't want to play the PvE at all and just want to get through it as quickly as possible.

Do we have any actual PvE'ers complaining?
As in people who play PvE? Because it's fun?

Anyone?
Sure, me for example. I keep playing through the missions to get the bonus for each of them, also helping friends/guildies go get further (not by running, just by normally playing through). Surprised now?
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Old Nov 13, 2005, 03:54 AM // 03:54   #1474
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Quote:
Originally Posted by Numa Pompilius
OK, so we have upset farmers and we have people who don't want to play the PvE at all and just want to get through it as quickly as possible.

Do we have any actual PvE'ers complaining?
As in people who play PvE? Because it's fun?

Anyone?

I do the Pve, and I find it fun. Got some family I play with online.

The company promotes a PvP option, not a requirement.
I been doing hella stating I don't like the patch, and listing reasons why.

I just get called weak, stupid for not being able to adapt(when they don't even know if I play an ele, or if I've already reskilled her or not...).
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Old Nov 13, 2005, 03:55 AM // 03:55   #1475
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Default Gaile in LA on Friday

I figured this would have been posted already, but apparantly I was wrong. If it has and I've missed it, let me know.

So, Gaile was in Lion's Arch international district 1 on Friday, before they released the second patch to fix bugs. She had a bit to say on the latest hot topic (though I didn't get as many screenshots as I would have liked, I assumed someone else would, plus I left after she started repeating things for those who found her later) If anyone has a more complete record of what she said, it would be appreciated. That being said, here's my small collection of compiled text...



So what does this mean? The AI improvements are comming. For those who think things are hard now, get out now! It's also apparant they are not against honest farming (I remember it was mentioned somewhere), but rather against solo farming. If they could program it now, the AI would make PvE just as hard as PvP. It also seems like the economy as people know it is probably going to change as well.

So, thoughts on where the game is headed?
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Old Nov 13, 2005, 03:56 AM // 03:56   #1476
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Woah...anybody tried FoW lately? much harder, its freakig chaos and annoying as hell with tons of shadow warriors running around. and the monks now rez other people..oh jesus
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Old Nov 13, 2005, 03:59 AM // 03:59   #1477
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Quote:
Originally Posted by Numa Pompilius
OK, so we have upset farmers and we have people who don't want to play the PvE at all and just want to get through it as quickly as possible.

Do we have any actual PvE'ers complaining?
As in people who play PvE? Because it's fun?

Anyone?
I play PvE exclusively because it is fun for me. I do not use a fire ele, my ele has always been earth/air.

This update creates chaos in normal fight situations. In FoW, the creatures run around randomly after being attacked, and no longer aggro anything like they did previously. My primary character is a monk, and I get to watch 7 shadows and 7 players doing a ring around the rosie dance where no one is accomplishing anything.

I bring Zealots Fire now when I am healing. 3 Shadow Warriors surrounded me this last run, so I cast that then cast Orison of Healing on myself. The 3 warriors scattered as if I had exposed them to molten lava, running all the way to another group of shadows!

While that was beneficial to me, it certainly doesn't seem improved from the previous AI? Anyone that has spent several hours with the Nov11 update in PvE can attest that the slightest notion of AoE is causing weird reactions.

I am all for them moving out of the way, you will never hear me say they should stand still forever under a fire storm. But please repair the AI so they aggro correctly and either maintain aggro or break off and do anything logical - rather than the incoherent spastic running with no purpose they currently exercise.
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Old Nov 13, 2005, 04:06 AM // 04:06   #1478
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Quote:
Originally Posted by Numa Pompilius
OK, so we have upset farmers and we have people who don't want to play the PvE at all and just want to get through it as quickly as possible.

Do we have any actual PvE'ers complaining?
As in people who play PvE? Because it's fun?

Anyone?
PvE is boring as hell. They made it so that the quickest way to unlock skills was by PvE because faction still takes a while to learn. PvE is not fun because the storyline is boring, there are no surprises, and that its just boring after beating the game. I bought this game for PvP not PvE btw but still the fastest way to unlock skills was PvE. But of course anet does not see the fault still. Faction should be 5x again in order to make this around PvE skill unlocks. I don't absolutely hate PvE but I have to do it to unlock skills for pvp. Get it or are you just gonna keep making my posts seem irrelevant? If Anet requires people to actually play through the game mission by mission why don't they just make a level system. Beat lvl 1 go to two with some skill trainrs and other things thrown in. It was because they know people don't like doing the same boring thing 4 times!

Upset farmers and people who don't want to play PvE at all. Well let me tell you that thats atleast 1/4 of gw's people at least. Basically put up or shut up/
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Old Nov 13, 2005, 04:07 AM // 04:07   #1479
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I apologize if this has been posted before, but I haven't the time to read entirely through 59+ pages.

While A-net is about "fixing" the AI so that the beasties take reasonable steps to avoid damage, I wish they would adjust the supposedly intelligent human henchmen, so as not to run into poison water and stand there like zombies until they drop dead. Now that would help balance the game.
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Old Nov 13, 2005, 04:08 AM // 04:08   #1480
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somewhere I'm not going
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